King's Dilemma, Story 1

 Eight quid for effectively just the cards (could easily chuck the rest of it as being irrelevant), a couple of quid for some replacement envelopes, an enjoyable sorting session resetting everything back in the right place and then....the board game is converted to a six chapter choose your own adventure.

Each route is effectively its own game, taking an appropriate amount of time, and very good to explore through the story paths -- first path, about foreign incursions on the northern border and how to deal with it, the three possible endings to the story and how that impacts your nation, the decisions along the way...very good!

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