Cozy StickerVille, Board One, Year Two
And it's only year two and already the decisions are piling up -- just twelve turns to play through and far more things I want to do than I have the time to do...particularly as "bad" events need dealing with lest they hit the village at year end.
Do we spend resources early or save them to near the end of the year in case disaster hits late?
Which of the many many options do we prioritise? Do we try to rush a project through or accept it will be a multi-year deal...and events may supercede it and render all efforts so far irrelevant?
Tricky tricky tricky.
Plan for year three is to feed the people from the Silo, push the Lodge once or twice if possible, and either woo the farmer or sort the blasted (literally) tree. Let's see how that goes.
Oh.
And build a house for the new people banging on our door.
And maybe some more fishing.
And
And
And
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