365 Adventures: Cthulhu 1926

 Hoped hoped hoped that this would be a lovely this narrative thing, a page a day style game, or at least something interesting per day.

But it isn't.  

Roll some dice a few times for each month, and at the end of the month there will be a small piece of text to develop the story -- such as it is.

Problem is, the dice rolling is boring.  The daily task is boring.  The story element is too little, too late.

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