365 Adventures: Cthulhu 1926
Hoped hoped hoped that this would be a lovely this narrative thing, a page a day style game, or at least something interesting per day.
But it isn't.
Roll some dice a few times for each month, and at the end of the month there will be a small piece of text to develop the story -- such as it is.
Problem is, the dice rolling is boring. The daily task is boring. The story element is too little, too late.
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